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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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coral_plate.3do
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Text File
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1998-04-20
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2KB
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95 lines
# MODEL 'coral_plate.3do' created from 'L:\grimtech\inventory\3dos\suit\SCENES\coral_plate.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:coral_quarter.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.086446
# Insertion offset
INSERT OFFSET -0.020419 -0.005060 -0.025137
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME coral_plate
RADIUS 0.051482
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 0
TEXTUREMODE 0
VERTICES 4
# num: x: y: z: i:
0: 0.032126 -0.012272 -0.031743 0.000000
1: 0.033603 0.018351 0.026914 0.000000
2: -0.033604 -0.018352 -0.026915 0.000000
3: -0.032127 0.012272 0.031743 0.000000
TEXTURE VERTICES 4
0: 0.499200 -255.500793
1: 0.499200 -0.499200
2: 255.500793 -0.499200
3: 256.000000 -256.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.686457 -0.262230 -0.678242
1: 0.686457 -0.262230 -0.678242
2: 0.686457 -0.262230 -0.678242
3: 0.686457 -0.262230 -0.678242
FACES 1
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 4 0, 0 1, 1 3, 2 2, 3
FACE NORMALS
# num: x: y: z:
0: 0.115142 -0.881749 0.457450
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.020419 -0.005060 -0.025137 coral_plate